division
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— | division [2018/06/23 00:30] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== CobraMUSH Division System ====== | ||
+ | The Division system in use works much like [[zone tree | zone trees]] in that it allows | ||
+ | for commands to be placed on the division object and those commands are | ||
+ | accessible to people attached to the division (or parent divisions). Depending | ||
+ | on how your division tree is setup a great deal of control can be maintained | ||
+ | over who can do what to what. Below we'll use a sample division tree and | ||
+ | briefly run through it. | ||
+ | {{: | ||
+ | |||
+ | Above you see a standard setup of the division system used to represent | ||
+ | various [[empires]] and [[organizations]] within them. The primary reason for this | ||
+ | setup is [[security]]. Through the Division System powers, class levels and power | ||
+ | groups grant complete control. With this control you also gain the ability | ||
+ | to grant division leaders and empire heads and people in similiar positions the | ||
+ | powers they need to best perform their duties. | ||
+ | |||
+ | For example we have Player1 who is attached to Branch1 of Empire1. This | ||
+ | player regardless of the [[powers list | powers]] given to him wouldnt be able to affect anyone | ||
+ | outside of Branch1. However following that example we have Player2 who is the | ||
+ | EmpireDirector of Empire1. With the [[powers list | powers]] granted to an empire leader Player2 | ||
+ | will be able to [[examine]], | ||
+ | Empire1 is run as smoothly as possible. |
division.txt · Last modified: 2018/06/23 00:30 by 127.0.0.1